Starsector hull forge. It's a different building that. Starsector hull forge

 
 It's a different building thatStarsector hull forge The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey

Hoist the sails and go pirating. f - Campaign content expansion. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 7. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. csv. Save-game compatible. DME adds some new enemies to fight, and Seeker. Vancouver Sun Archives 1912 - 2021. used the D version. Compatibility improvements I intend to make once other mods update for 0. Change the 0 to 6 and it should be addable to every carrier. aaronrizz • 3 yr. • 15 days ago. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. scripts. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. This way the only method to remove D-mods is the Hull Restoration skill. c - Campaign content expansion << < (89/415) > >> Jakro:. Increasing vents will give you better passive vent, and better active vent. created a new . clumsyninja240 • 2 mo. Quote from: Elijah on April 20, 2017, 03:42:10 AM. 1 Mod, the choice for serious players seeking advanced features and customization options. ago. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. interesting (and very orange) results. ago. 1. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. Elevate your Starsector gameplay with the [0. ago. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. And becouse of AI usage of weapon range as guide for enemy range positioning. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). hullmods. -Engage, Harass, Eliminate are all different things. Last. (5,7) 15 damage, 85% reduction. Starsector > Mods > [0. 1) The bonus from the ancient lab nullifies on save load. Quantum Heatsink hullmod: - New extra system: Cryoflare. 0. 1a] Forge Production v1. 2x the base ship value, each additional d-mod multiplies that by 1. 7MB ; 659-- Nexerelin. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. ago. Imo this is excellent in early-mid game when you're still building up your. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. 7. AutomatedRepairUnit. The theme has a early 1900s German aesthetic. - open up the settings. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. 3. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. 2. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. 1a] More HullMods 1. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. 30 votes, 18 comments. • 1 yr. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. ago. 95. Also removed the standoff between the hull and flux diamonds. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 8. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. Starsector > Mods > [0. 95. "It appears to be a nano-forge but at massive scale" is the Constructor. 1. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. It used to be called Starfarer. 5 Mod, the choice for serious players seeking advanced features and customization options. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. c - Campaign content expansion. Channerchan • 1 yr. Scale it 1-10 for ease --- yep. I. 26. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. spectralfury. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Elevate your Starsector gameplay with the [0. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. Its sort've like starsector's intended difficulty once you've taken the training wheels off. Uploaded: 23 Jun 2022 . 5 with ease and take your gaming experience to the next level. Starsector > Mods [0. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. The high flux capacity should be utilized to defend itself as it cannot. With our comprehensive installation and usage guide, you'll be able to install and use [0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Adding Built-in hull mods to different ships. v2. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. 4% completed, the first "ship" appears. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. lang. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. Popular Mods. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. You need a ship forge for complete templates. Only up to date for version 0. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. And yea, the turret is designed to be like that. Gamma makes accurate copies. Evolution 3. There are two types of hullmods that you can install on your ship. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. 16. Quote from: Malignity. json that could be the source of the issue. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. 95. Evolution 3. -Hull Beam I, II -Decreased flux/damage ratio from ~0. 181 is for 0. [deleted] • 2 yr. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. comment sorted by Best Top New Controversial Q&A Add a Comment. Evolution 3. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. Every weapons deal 100% against hull but 5% armor always block damage. 95. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Evolution 3. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. heavy mgs are super cheap on flux and lets. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Dri. 8 save, remove the hull mod, save, exit and update to prevent a conflict. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. This helps as your slower capital speed and flux makes keeping some distance desirable. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Supply Forging gives you the option to convert these junk into supply. Reddit told me to survey planets in Remnant star systems, but now the. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Elevate your Starsector gameplay with the [0. PD layout isn't as good from what I recall. The large ripple uses a lot of video memory. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 1a] Forge Production v1. The previous list showed an infinite number of variants. 1a] Supply Forging 1. Evolution 3. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. . 1599664 [Thread-3] ERROR com. Light cruiser: basically the child of a destroyer and a cruiser. Discor. starfarer. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. Increase your budget by producing more. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. A 25% penalty to upkeep for everything is painful. And you'll be free to control who to declare war on. r/starsector. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Despite buffed, it still do not breakthrough armor and hull good enough. Various Effect Supports. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. 3. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. Added the new pirate hull the Cosmic Fury. Thorrbane • 1 mo. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 96a] Industrial. Arranging holidays in an embrace with the Starsector is priceless. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Hull Forge - yes, I understand the mechanics. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. 3. modded help. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. . Supply Forging gives you the option to convert these junk into supply. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. Added a setting for unlock of ability and hullmods at game start. Overhauls. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. 96a-RC10). Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Elevate your Starsector gameplay with the Forge Production v1. 1a-RC6 Vanilla Starsector in D tier, whew. • 4 yr. Alpha makes copies with free integrated hull mods. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. intrinsic_parity. 96a] Industrial. HMI adds like 3 or 4 systems worth of exploration content. 1a] Ruthless Sector 1. 1a] Arma Armatura v2. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. g. 96a: - Support for Unknown Skies planet type change projects. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. Blueprints List (Starsector 0. RuntimeException: Ship hull variant [kite_Stock] not. Close useless. Then of course if you are paying hazard pay, the colony will cost more to upkeep. 95. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. Reply. First off, thanks! I don't mind a question like this at all. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. I hear proponents of that a lot and I don't think it's at all true. 1a] Forge Production v1. fs. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. 3. - Additional armor and hull and light shield capacity for basic Archean Order station. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Posted April 30, 2022 by Alex in Development. 10. Also don't forget to use gates a lot. 3 Mod, the choice for serious players seeking advanced features and customization options. lang. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. ini file within the GraphicsLib folder in a program like Notepad++. • 1 yr. 96a] Industrial. You can find a research station if you have the HMI mod that will let you use the template to get the ship. 3. Right click is set to Eliminate. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. 1 - should be save-compatible with 1. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. ago. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. You then take the new blueprint to. DME adds some new enemies to fight, and Seeker. 96a] Iron Shell 1. ago. They grant bonuses such as increased range and armor. armor weakens incoming damage and is more resistant to ballistic weapons than energy. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. The four corner slots are for Burst PD Lasers. • 2 yr. (I think anyways). Lots of ads claim to be special “programs” but in reality are not. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Uploaded: 23 Feb 2019 . Step 1: Store a ship of you choice on the Hull Deconstructor. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 0. Added Three Domain Stations, these are buildable at colonies. Some of the product will be exported for income, and some of it will be. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. starfarer. I'd like to know your opinion. - Added Linked Hull (Copied from Dark. If you want a planet just for the ruins, you can settle a colony, check what the Old. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. fs. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. The theme has a early 1900s German aesthetic. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Oh, and cute girls. Ships with officers piloting them or permanent hull mods are always recoverable, yes. D - degraded drive field, increased maintenance. 3 with ease and take your gaming experience to the next level. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. The Grug lifestyle. Forge Production 1. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Guide. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 95. 2%. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. 1a] Industrial. "It appears to be a nano-forge but at massive scale" is the Constructor. Gamma makes accurate copies. 1. Tools, guides, and other resources. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. These are meant for broader use within the. Basic maintenance (standard) is 70%, meaning up to 20%. Blueprints, Doctrine, and Production. 4X game features in Starsector. 95a] Low Maintenance 1. 7. starfarer. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Miscellaneous. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. didn't like. B - compromised hull, faulty power grid. Not sure about the name tho lol. Use an Astral or an XIV Legion, not a base Legion. 95. It's usually better to just colonize another planet in the same system and put your heavy industry there. Consult. combat. Missile Autoforge (hullmod) Edit. Also: attack trade fleets to create shortages. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. 1. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. Ok, you need a seperate structure to make stuff from that, called hull forge. • Auxiliary Generators: Provides some slot. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. B - compromised hull, faulty power grid. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. It also sync very well with repair, logistic and endurance skill. 0. comment sorted by Best Top New Controversial Q&A Add a Comment. Reply reply AmusinglyAverage. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. This is my ship pack mod. Even if it's not, taking hull damage can cause crew losses. You can find the menu you are looking for when you go into any colony. 4 RC3) and Nexelerin (0. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Changelog: 1. To install, simply download the . Guilty-Deer-2147. ago. There’s a modded faction called HMI (Hazard Mining Incorporated). Added Three Domain Stations, these are buildable at colonies. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. It's only completed 25% of it's training, but already producing some. II or an Atlas Mk. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. I liked armor tanking in 0. It was then at commented and. fs. 3 « 1 2 3. Pretty neat for early game i would say. 1. 5. fs. on Today at 04:26:09 PM Modding Resources. 350 shield dps.